Space Port

Special Rule:
0 VICTORY POINTS:  Any forces with a pin in the Spaceport Complex may place a pin in any unnamed location on the map (it does not need to be adjacent to a square occupied by that player). They may not place a pin in a named location. They may Deep Strike any units they wish to keep in reserve.

The reason for Vogen’s continued dominance of planetary affairs, the sole spaceport on the planet is where all Vogen’s imports and exports arrive and depart. The landing fields and warehouse complexes stretched far to the north of the city and Imperial forces were forced onto the defensive as traitor units attempted to wrest control of the facilities. Units of the Cadian 122nd stationed outside the city walls were able to lend their strength to the defence of the spaceport, but were annihilated when Thunderhawks carrying debased warriors of Chaos Space Marines dropped from orbit and struck within the defensive perimeter. Reinforcements from the north, in the shape of fresh regiments of Cadians retook the spaceport several days later, but it was only to find the landing platforms and runways cratered and booby-trapped. Engineers from the Departmento Munitorum worked non-stop for days to repair the sabotage and soon fresh troops were able to be brought in from off-world.

History:
With the Dark Angels and Night Lords arriving on Vogen so close, this early battle was to be expected. The Spaceport is where the Dark Angels will meet their Chaos rivals for the first time.

Turn 1 - Night Lords (Jon) vs Dark Angels (Gary)